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<channel>
	<title>Do It Science !</title>
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	<description>Science Projects Ideas</description>
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			<item>
		<title>Your Sense of Taste</title>
		<link>http://www.doitscience.com/2009/09/your-sense-of-taste/</link>
		<comments>http://www.doitscience.com/2009/09/your-sense-of-taste/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:35:05 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 1-5]]></category>
		<category><![CDATA[Alkaloids]]></category>
		<category><![CDATA[Bitter Taste]]></category>
		<category><![CDATA[Coffee Chocolate]]></category>
		<category><![CDATA[Delicious Thanksgiving]]></category>
		<category><![CDATA[Head Cold]]></category>
		<category><![CDATA[Hydroxyl Groups]]></category>
		<category><![CDATA[Life Savers]]></category>
		<category><![CDATA[Metal Ions]]></category>
		<category><![CDATA[Physiological Activity]]></category>
		<category><![CDATA[Pumpkin Pie]]></category>
		<category><![CDATA[Quinine]]></category>
		<category><![CDATA[Reserpine]]></category>
		<category><![CDATA[Ring Structures]]></category>
		<category><![CDATA[Sense Of Taste]]></category>
		<category><![CDATA[Sour Salt]]></category>
		<category><![CDATA[Strychnine]]></category>
		<category><![CDATA[Sweet Salt]]></category>
		<category><![CDATA[Thanksgiving Turkey]]></category>
		<category><![CDATA[True Tastes]]></category>
		<category><![CDATA[Types Of Receptors]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/your-sense-of-taste/</guid>
		<description><![CDATA[
Relationship between taste and smell

 Think of all the wonderful sensations taste can impart to us &#8211; the delicious Thanksgiving turkey and gravy, mashed potatoes, cranberry sauce and pumpkin pie! Coffee, chocolate, lush strawberries &#8211; the list goes on and on! Receptors on our tongues bind to chemicals in our food and relay the information [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/your_sense_of_taste/taste1_315x135.gif" alt="taste1 315x135 Your Sense of Taste " width="315" height="135" align="bottom" title="Your Sense of Taste " /></p>
<p>Relationship between taste and smell</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->Think of all the wonderful sensations taste can impart to us &#8211; the delicious Thanksgiving turkey and gravy, mashed potatoes, cranberry sauce and pumpkin pie! Coffee, chocolate, lush strawberries &#8211; the list goes on and on! Receptors on our tongues bind to chemicals in our food and relay the information about the chemicals to our brain. Surprisingly, all those wonderful tastes are transmitted to our brains through only four types of receptors on our tongues &#8211; those for sweet, sour, salt and bitter. How can this be so?<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Your Sense of Taste " width="255" height="19" align="bottom" title="Your Sense of Taste " /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li> <strong>Life Savers or other flavored candies</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Your Sense of Taste " width="256" height="23" align="bottom" title="Your Sense of Taste " /></div>
<div><!-- Insert assembly instructions here (usetags) --> <!-- InstanceBeginEditable name="assembly" -->No assembly needed</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Your Sense of Taste " width="256" height="19" align="bottom" title="Your Sense of Taste " /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) --> <!-- InstanceBeginEditable name="to_do_and_notice" -->Have students work in pairs. One student closes their eyes and holds their nose, while another feeds them a lifesaver, without telling them the flavor. The student should try to guess what flavor the life saver is, without letting go of their nose. Observations should proceed for a minute or so as the candy dissolves in their mouth. Is there any change in the taste of the candy from the beginning to the end of the experiment? Describe the tastes.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Your Sense of Taste " width="256" height="24" align="bottom" title="Your Sense of Taste " /></div>
<p><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->There are only four different types of true tastes &#8211; sour, sweet, salt and bitter. Each of these types of receptors bind to a specific structure of a &#8220;taste&#8221; molecule. Sweet receptors recognize hydroxyl groups (OH) in sugars, sour receptors respond to acids (H+), the metal ions in salts (such as the Na+ in table salt. Alkaloids trigger the bitter receptors &#8211; alkaloids are nitrogen containing bases with complex ring structures which have significant physiological activity. Some examples of alkaloids are nicotine, quinine, morphine, strychnine, and reserpine. Many poisons are alkaloids, and the presence of receptors for the bitter taste at the back of the tongue may help to trigger the vomiting response.</p>
<p>Approximately 80-90% of what we perceive as &#8220;taste&#8221; actually is due to the sense of smell. Just think about how dull food tastes when you have a head cold or a stuffed up nose. At first students may not be able to tell the specific flavor of the candy, just perhaps a sensation of sweetness or sourness. If students are patient, some may notice that as the candy dissolves they can identify the specific taste. This is because some scent molecules volatilize and travel up to the olfactory organ through a &#8220;back door&#8221; &#8211; that is up a passage at the back of the throat and to the nose. Since we can only taste four different true &#8220;tastes&#8221;, it is actually smell that lets us experience the complex, mouth watering flavors we associate with our favorite foods.</p>
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		</item>
		<item>
		<title>Whirling Watcher</title>
		<link>http://www.doitscience.com/2009/09/whirling-watcher/</link>
		<comments>http://www.doitscience.com/2009/09/whirling-watcher/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:34:44 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Change Speed]]></category>
		<category><![CDATA[Disk Access]]></category>
		<category><![CDATA[Electric Mixer]]></category>
		<category><![CDATA[Electric Screwdriver]]></category>
		<category><![CDATA[Fragmented Views]]></category>
		<category><![CDATA[Glue Stick]]></category>
		<category><![CDATA[Moving Images]]></category>
		<category><![CDATA[Moving Objects]]></category>
		<category><![CDATA[One Eye]]></category>
		<category><![CDATA[Open Eye]]></category>
		<category><![CDATA[Pair Of Scissors]]></category>
		<category><![CDATA[Pencil]]></category>
		<category><![CDATA[Pushpin]]></category>
		<category><![CDATA[Slit]]></category>
		<category><![CDATA[Slits]]></category>
		<category><![CDATA[Stroboscope]]></category>
		<category><![CDATA[Utility Knife]]></category>
		<category><![CDATA[Variable Speed]]></category>
		<category><![CDATA[Velcro]]></category>
		<category><![CDATA[Wooden Dowel]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/whirling-watcher/</guid>
		<description><![CDATA[
When you view short bursts of moving images, you see some interesting effects.

 A series of slits moving rapidly past your eye allows you to see images in short bursts. Such rapid but fragmented views of moving objects can make the objects appear to jerk along, change speed, or even move backward.




Copy of the stroboscope [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/whirling_watcher/whirling_watch_1_397x275.gif" alt="whirling watch 1 397x275 Whirling Watcher" width="396" height="275" align="bottom" title="Whirling Watcher" /></p>
<p>When you view short bursts of moving images, you see some interesting effects.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->A series of slits moving rapidly past your eye allows you to see images in short bursts. Such rapid but fragmented views of moving objects can make the objects appear to jerk along, change speed, or even move backward.<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Whirling Watcher" width="255" height="19" align="bottom" title="Whirling Watcher" /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>Copy of the stroboscope disk template provided.</strong></li>
<li><strong>Posterboard</strong> for backing the stroboscope disk.</li>
<li><strong>Access to a copy machine.</strong></li>
<li><strong>A glue stick</strong> or suitable adhesive for mounting the disk to the backing.</li>
<li><strong>A rotator</strong> for the stroboscope disk. You can use a variable-speed electric drill, hand drill, portable electric mixer,         electric screwdriver, or pencil and pushpin.</li>
<li><strong>Scissors or utility knife.</strong></li>
<li><strong>Running (or siphoned) water.</strong> Black posterboard to use as a background for the water.</li>
<li><strong>A large mirror.</strong></li>
<li><strong>A partner. Adult help.</strong></li>
<li><strong>Optional:</strong> adhesive-backed Velcro™</li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Whirling Watcher" width="256" height="23" align="bottom" title="Whirling Watcher" /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->(30 minutes or less)</p>
<p><!-- ###### Put the assembly instructions here ###### --> Print out the stroboscope pattern provided on a separate screen <a href="http://www.exploratorium.edu/snacks/whirling_watcher/whirling_watch_graph.html">here</a>. Enlarge it if you wish.     Cut out the pattern and glue it to the posterboard.</p>
<p>Cut the posterboard to the same shape as the stroboscope, including the slits. You can cut with a good pair of scissors alone, or use scissors in combination with a utility knife.</p>
<p>Mount the stroboscope disk on the rotator. You can use adhesive Velcro™ to mount the disk to the electric drill or other device. If you use a drill with a chuck, you can use a bolt as a shaft, with two nuts to hold the disk. (You can also make a simple manual rotator by simply sticking the pushpin through the center of the disk and into the end of a pencil or wooden dowel.)</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Whirling Watcher" width="256" height="19" align="bottom" title="Whirling Watcher" /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(15 minutes or more)</p>
<p>Close one eye. Hold the stroboscope so that the side with the horses is facing away from you, and so that you can see through a slit with your open eye. Spin the disk and look through the slits at your surroundings. Notice that you can see the entire scene on the other side of the disk, not just one small strip of it.</p>
<p>Try spinning the disk faster, then slower, and compare the results.</p>
<p>Have a friend hold a hand so that you can see it through the spinning disk. Ask your friend to move his or her hand from side to side. Notice that the movement you see is jerky rather than smooth. Have your friend move his or her hand rapidly, and then slowly. Notice that the amount of jerkiness changes as the speed of the hand movement changes.</p>
<p>Stand facing a mirror, and hold the disk and rotator in front of you. Be sure the disk is mounted on the rotator so that the horses are facing the mirror. Spin the disk and watch its reflection in the mirror through one of the slits. Concentrate your attention on one of the horses, and you will see it gallop!</p>
<p>Let water run slowly enough to produce a stream that breaks up into separate droplets as it falls. Place a black background behind the well-illuminated drops of water. Look through the spinning stroboscope and watch the water-droplets fall in slow motion. Vary the stroboscope&#8217;s speed and see if you can make the water-droplets stand still or even look as if they are moving upward.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Whirling Watcher" width="256" height="24" align="bottom" title="Whirling Watcher" /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->As the strobe disk rotates, a series of open slits moves rapidly past your eye. Each time a slit passes your eye, you see a glimpse of the scene on the far side of the disk. Each open-slit image lingers in your eye and brain long enough to merge with the next image. This phenomenon, called <em>persistence of vision</em>, can combine the glimpses in such a way that your brain sees continuous     motion.</p>
<p>If an object in the scene moves, your eye and brain can draw incorrect conclusions about that object&#8217;s motion. When you look at the stream of water, for example, one slit allows you to view a droplet in a particular position. Depending on how fast your strobe is turning, the next slit might let you see a different droplet just slightly below the position of the one previously viewed. Your eye-brain system interprets the combined views as the slow motion of a single droplet. If the second view catches the droplet in a position just above that of the previous view, the droplet will seem to rise.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Whirling Watcher" width="256" height="16" align="bottom" title="Whirling Watcher" /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->Place a bicycle upside down and spin a wheel. Look at the spinning spokes through the slits in the Whirling Watcher. You can see the spokes stop, or move slowly forward and backward, like the wheels on a moving stagecoach in an old Western. In modern Westerns, special wheels with unevenly spaced spokes are put on the stagecoaches to avoid the strange appearance of backward rotation when the moving wheels are filmed. A regular set of wheels with evenly spaced spokes is used for scenes in which the stagecoach is not moving.</p>
<p>You can exercise your creativity by making your own moving pictures. On the opposite side of the Whirling Watcher disk from the horses, in the space between each pair of slots, draw images, each of which is slightly different from its neighbors. (A running stick figure is an easy set of images to start with. ) Look through one of the slots at a mirror, just as you did with the horses, and spin the disk.</p>
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		</item>
		<item>
		<title>Whack-a-Stack</title>
		<link>http://www.doitscience.com/2009/09/whack-a-stack/</link>
		<comments>http://www.doitscience.com/2009/09/whack-a-stack/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:33:55 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Acceleration]]></category>
		<category><![CDATA[Bottom Block]]></category>
		<category><![CDATA[Caution]]></category>
		<category><![CDATA[Cm 5]]></category>
		<category><![CDATA[First Law Of Motion]]></category>
		<category><![CDATA[Force Of Gravity]]></category>
		<category><![CDATA[Friction]]></category>
		<category><![CDATA[Frictional Force]]></category>
		<category><![CDATA[Inertia]]></category>
		<category><![CDATA[Isaac Newton]]></category>
		<category><![CDATA[Law Of Motion]]></category>
		<category><![CDATA[Mass X]]></category>
		<category><![CDATA[Meter Stick]]></category>
		<category><![CDATA[Midair]]></category>
		<category><![CDATA[Phenomenon]]></category>
		<category><![CDATA[Stack]]></category>
		<category><![CDATA[State Of Motion]]></category>
		<category><![CDATA[Straight Line]]></category>
		<category><![CDATA[Uniform Motion]]></category>
		<category><![CDATA[Wooden Blocks]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/water-spinner/</guid>
		<description><![CDATA[Go ahead &#8211; hit it hard!
A simple stack of blocks demonstrates that an object at rest will remain at rest, unless a force causes it to move.



5 or 6 wooden blocks, each about 13 cm (5 in.) long, cut from a relatively smooth-surfaced two-by-four
meter stick



1.	Stack the blocks neatly with the large sides parallel to tabletop.2. [...]]]></description>
			<content:encoded><![CDATA[<div>Go ahead &#8211; hit it hard!</div>
<div>A simple stack of blocks demonstrates that an object at rest will remain at rest, unless a force causes it to move.</div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Whack a Stack" width="255" height="19" align="bottom" title="Whack a Stack" /></div>
<ul>
<li>5 or 6 wooden blocks, each about 13 cm (5 in.) long, cut from a relatively smooth-surfaced two-by-four</li>
<li>meter stick</li>
</ul>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Whack a Stack" width="256" height="19" align="bottom" title="Whack a Stack" /></div>
<div>1.	Stack the blocks neatly with the large sides parallel to tabletop.2. Use the meter stick or other suitable &#8220;whacker&#8221; to rapidly whack back and forth just above the tabletop. With each whack, knock another block out from the bottom of the stack. Caution: Blocks will go flying, so make sure nobody is standing where they might get hit!</p>
<p>3.	Notice that when the bottom block is whacked out of the stack, the rest of the stack essentially drops straight down.</p></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Whack a Stack" width="256" height="24" align="bottom" title="Whack a Stack" /></div>
<div>
<!-- Insert What's-Going-On paragraph 1 here -->
<p>When the bottom block is knocked away by the &#8220;whacker&#8221; force, the rest of the stack resists moving horizontally along with it. This is due to a phenomenon called inertia &#8211; a resistance to change in motion. Inertia is the subject of Isaac Newton&#8217;s first law of motion: An object remains at rest, or in uniform motion in a straight line, unless it&#8217;s forced to change its state of motion by forces acting upon it.</p>
<p>Mass is a measure of inertia, as shown in Newton&#8217;s second law: Force = mass x acceleration. In other words, the more massive something is, the harder you have to push or pull it to change its state of motion. The stack of blocks is fairly massive, so it has quite a bit of inertia.</p>
<p>You may notice, though, that the stack moves horizontally just a bit, especially as the stack gets smaller and therefore has less inertia. That&#8217;s because there&#8217;s a frictional force between the bottom block and the stack above it. If we could turn friction off, the stack wouldn&#8217;t move sideways at all.</p></div>
<p>The stack doesn&#8217;t stay in midair, of course, but falls to the tabletop. That&#8217;s due to a different force, the force of gravity. (But you knew that, didn&#8217;t you?)</p>
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		<title>Water Sphere Lens</title>
		<link>http://www.doitscience.com/2009/09/water-sphere-lens/</link>
		<comments>http://www.doitscience.com/2009/09/water-sphere-lens/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:33:14 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[15 Minutes]]></category>
		<category><![CDATA[Candlelight]]></category>
		<category><![CDATA[Degree Angle]]></category>
		<category><![CDATA[Filament]]></category>
		<category><![CDATA[Fires]]></category>
		<category><![CDATA[Fishbowl]]></category>
		<category><![CDATA[Flame On]]></category>
		<category><![CDATA[Flask]]></category>
		<category><![CDATA[Florence]]></category>
		<category><![CDATA[Glass Bottles]]></category>
		<category><![CDATA[Hot Spot]]></category>
		<category><![CDATA[Image Changes]]></category>
		<category><![CDATA[Lace]]></category>
		<category><![CDATA[Light Rays]]></category>
		<category><![CDATA[Light Source]]></category>
		<category><![CDATA[Lightbulb]]></category>
		<category><![CDATA[Magnifying Glass]]></category>
		<category><![CDATA[Straight Line]]></category>
		<category><![CDATA[Sunlight]]></category>
		<category><![CDATA[Water Sphere]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/water-sphere-lens/</guid>
		<description><![CDATA[
Make a lens and a magnifying glass by filling a bowl with water.

 In the 1700s, spherical glass bottles filled with water were used to focus candlelight for fine work such as lace making. Round bottles of water, left in an open window, have been known to start fires by focusing sunlight into an intense [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/water_sphere_lens/water_sphere_1_301x181.gif" alt="water sphere 1 301x181 Water Sphere Lens" width="301" height="181" align="bottom" title="Water Sphere Lens" /></p>
<p>Make a lens and a magnifying glass by filling a bowl with water.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->In the 1700s, spherical glass bottles filled with water were used to focus candlelight for fine work such as lace making. Round bottles of water, left in an open window, have been known to start fires by focusing sunlight into an intense &#8220;hot spot.&#8221;<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Water Sphere Lens" width="255" height="19" align="bottom" title="Water Sphere Lens" /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>A Florence (round-bottomed) flask</strong> or transparent spherical bowl, such as a fishbowl.</li>
<li><strong>A candle</strong> or a clear lightbulb with socket.</li>
<li><strong>A white card</strong> to use as a viewing screen.</li>
<li><strong>Water.</strong></li>
<li><strong>A sheet of newspaper.</strong></li>
<li><strong>Adult help.</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Water Sphere Lens" width="256" height="23" align="bottom" title="Water Sphere Lens" /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->(1 minute or less)</p>
<p>Fill the flask or fishbowl with water to make a water sphere lens.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Water Sphere Lens" width="256" height="19" align="bottom" title="Water Sphere Lens" /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(15 minutes or more)</p>
<p>Place the light source (the lightbulb or the candle) more than 1 foot (30 cm) from the water sphere lens. Hold the white card against the side of the lens opposite the light source. Move the card away from the sphere until you see an image of the filament (or flame) on the card. Notice that the image is inverted.</p>
<p>Move the light source up and notice that its image moves down.</p>
<p>Move the light very close to the water sphere, and notice that you cannot find an image on the card at any distance.</p>
<p>Look through the water sphere lens at a newspaper held close to the other side of the sphere. Notice that the sphere acts as a magnifying glass. Vary the light-to-lens distance and notice how the image-to-lens distance changes. Also notice how the image changes size.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Water Sphere Lens" width="256" height="24" align="bottom" title="Water Sphere Lens" /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->Light rays from the bulb or candle bend when they enter the water-filled sphere, and bend again when they leave the sphere, as shown in the diagram below. The only light rays that don&#8217;t bend are the ones that enter the sphere at a straight-on, 90-degree angle &#8211; that is, the ones that pass through the center of the bowl.</p>
<p>The sphere acts just like a lens, focusing the light that passes through into an image on the other side. The image must lie on a straight line from the object through the center of the lens.</p>
<p><img src="http://www.exploratorium.edu/snacks/water_sphere_lens/water_sphere_2_309x97.gif" alt="water sphere 2 309x97 Water Sphere Lens" width="309" height="97" align="right" title="Water Sphere Lens" /></p>
<p>The image is upside down and reversed right to left. The motion of the image is also reversed: When the object moves up, the image moves down; when the object moves closer to the sphere, the image moves farther away. It might help to picture a seesaw: When one side moves up, the other side moves down.</p>
<p>Every lens has a <em>focal point</em>, which is a spot where light rays from far away converge after passing through the lens. The     distance from the center of the lens to the focal point is called the <em>focal length</em>. Measure the focal length of your lens by finding a bright light source that&#8217;s more than 30 feet (9 m) away. Using the white card, find the distance from the lens to the image. This is the focal length. If you use the sun as your light source, the focused sunlight may be hot enough to burn the paper card. Be careful!</p>
<p><img src="http://www.exploratorium.edu/snacks/water_sphere_lens/water_sphere_3_324x133.gif" alt="water sphere 3 324x133 Water Sphere Lens" width="324" height="133" align="left" title="Water Sphere Lens" /></p>
<p>If an object is closer than one focal length to the center of the water sphere lens, the lens can&#8217;t bend the light rays from the object enough to bring them back together to form an image. However, when you look through the water sphere lens at a nearby object, the lens of your eye can complete the bending, forming an image on your retina. The image on your retina made with the help of the water sphere lens is larger than the largest image you could make with your eye alone. The water sphere lens is thus a magnifying glass.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Water Sphere Lens" width="256" height="16" align="bottom" title="Water Sphere Lens" /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->The image you see may be fuzzy and distorted, but should be recognizable. It also may show color distortion. The fuzziness is due to spherical aberration, and the colors are due to chromatic aberration.</p>
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		<title>Vortex</title>
		<link>http://www.doitscience.com/2009/09/vortex/</link>
		<comments>http://www.doitscience.com/2009/09/vortex/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:32:53 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
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		<category><![CDATA[Paper Bits]]></category>
		<category><![CDATA[Plastic Connector]]></category>
		<category><![CDATA[Science Museums]]></category>
		<category><![CDATA[Science Stores]]></category>
		<category><![CDATA[Soda Bottle]]></category>
		<category><![CDATA[Surface Tension]]></category>
		<category><![CDATA[Tornado In A Bottle]]></category>
		<category><![CDATA[Tornado Tube]]></category>
		<category><![CDATA[Tube Plastic]]></category>
		<category><![CDATA[Water Basin]]></category>
		<category><![CDATA[Water Forms]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/vortex/</guid>
		<description><![CDATA[
Whirling water creates a tornado in a bottle.

 Water forms a spiraling, funnel-shaped vortex as it drains from a 2-liter soda bottle. A simple connector device allows the water to drain into a second bottle. The whole assembly can then be inverted and the process repeated.




Two 2-liter soda bottles.
A Tornado Tube™ plastic connector (available from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/vortex/vortex_1_181x268.gif" alt="vortex 1 181x268 Vortex" width="181" height="268" align="bottom" title="Vortex" /></p>
<p>Whirling water creates a tornado in a bottle.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->Water forms a spiraling, funnel-shaped vortex as it drains from a 2-liter soda bottle. A simple connector device allows the water to drain into a second bottle. The whole assembly can then be inverted and the process repeated.<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Vortex" width="255" height="19" align="bottom" title="Vortex" /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>Two 2-liter soda bottles.</strong></li>
<li><strong>A Tornado Tube™</strong> plastic connector (available from science museums, science stores, novelty stores, and some         scientific supply companies). Or you can make your own using a washer with a 3/8 inch (9.5 mm) hole and electrical tape.</li>
<li><strong>Optional:</strong> A small dropper bottle of food coloring and/or bits of paper.</li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Vortex" width="256" height="23" align="bottom" title="Vortex" /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" --><img src="http://www.exploratorium.edu/snacks/vortex/vortex_2_280x151.gif" alt="vortex 2 280x151 Vortex" width="280" height="151" align="right" title="Vortex" /></p>
<p><!-- ###### Put the assembly instructions here ###### --> (5 minutes or less with the Tornado Tube™; 15 minutes or less with the washer and electrical tape)</p>
<p>Fill one of the soda bottles about two-thirds full of water. For effect, you can add a little food coloring or paper bits to the water. Screw the bottles onto both ends of the plastic connector. (CAUTION: Do not screw the connector on too tightly!) Or tape the bottles together with the washer between them.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Vortex" width="256" height="19" align="bottom" title="Vortex" /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(15 minutes or more)</p>
<p>Place the two bottles on a table with the filled bottle on top. Watch the water slowly drip down into the lower bottle as air     simultaneously bubbles up into the top bottle. The flow of water may come to a complete stop.</p>
<p>With the filled bottle on top, rapidly rotate the bottles in a circle a few times. Place the assembly on a table. Observe the     formation of a funnel-shaped <em>vortex</em> as the bottle drains.</p>
<p>Notice the shape of the vortex. Also, notice the flow of the water as it empties into the lower bottle.</p>
<p>You can make the vortex with a single bottle by twirling the bottle and holding it over a water basin or the ground to drain, but you lose the water and have to refill the bottle each time you use it.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Vortex" width="256" height="24" align="bottom" title="Vortex" /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->When the water is not rotating, <em>surface tension</em> creates a skinlike layer of water across the small hole in the center of the     connector.</p>
<p>If the top bottle is full, the water can push out a bulge in this surface to form a bulbous drop, which then drips into the lower bottle. As water drops into the lower bottle, the pressure in the lower bottle builds until air bubbles are forced into the upper bottle. The pressure that the water exerts on the surface in the connector decreases as the water level in the upper bottle drops. When the water level and pressure drop low enough, the water surface can hold back the water and stop the flow completely.</p>
<p>If you spin the bottles around a few times, the water in the upper bottle starts rotating. As the water drains into the lower bottle, a vortex forms. The water is pulled down and forced toward the drain hole in the center by gravity. If we ignore the small friction forces, the <em>angular momentum</em> of the water stays the same as it moves inward. This means that the speed of the water around the center increases as it approaches the center of the bottle. (This is the same reason that the speed of rotating ice skaters increases when they pull in their arms.)</p>
<p>To make water move in a circle, forces called <em>centripetal forces</em> must act on the water. These &#8220;center pulling&#8221; forces are     provided by a combination of air pressure, water pressure, and gravity.</p>
<p>You can tell where the centripetal forces are greater by looking at the slope of the water. Where the water is steeper, such as at the bottom of the vortex, the centripetal force on the water is greater. Water moving with higher speeds and in smaller radius curves requires larger forces. The water at the bottom of the vortex is doing just this, and so the wall of the vortex is steepest at the bottom. (Think about race cars: Racetracks have steeper banks on high-speed, sharp corners to hold the cars in their circular paths around the track.)</p>
<p>The hole in the vortex allows air from the lower bottle to flow easily into the upper bottle. This enables the upper bottle to drain smoothly and completely.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Vortex" width="256" height="16" align="bottom" title="Vortex" /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->Vortices occur in nature in many forms: Tornadoes, whirlpools, weather systems, galaxies, etc.</p>
<p>The essence of a vortex is that objects are drawn together toward the center, then miss!</p>
<p>Spiral waves form in the water surface of the vortex. These waves appear to move in slow motion as they travel upward through the downward flowing water.</p>
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		</item>
		<item>
		<title>Vector Toy</title>
		<link>http://www.doitscience.com/2009/09/vector-toy/</link>
		<comments>http://www.doitscience.com/2009/09/vector-toy/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:32:32 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Angles]]></category>
		<category><![CDATA[Break]]></category>
		<category><![CDATA[Closer To The Edge]]></category>
		<category><![CDATA[Desk]]></category>
		<category><![CDATA[Forward Motion]]></category>
		<category><![CDATA[Frictional Force]]></category>
		<category><![CDATA[Horizontal Component]]></category>
		<category><![CDATA[Ramp Walkers]]></category>
		<category><![CDATA[Right Time]]></category>
		<category><![CDATA[Specialty Stores]]></category>
		<category><![CDATA[Temptation]]></category>
		<category><![CDATA[Toy Place]]></category>
		<category><![CDATA[Toy Stores]]></category>
		<category><![CDATA[Toy Work]]></category>
		<category><![CDATA[Triangles]]></category>
		<category><![CDATA[Vectors]]></category>
		<category><![CDATA[Weight Vector]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/vector-toy/</guid>
		<description><![CDATA[
This toy uses components of force to walk and to stop at just the right time!

 A bob, or mass, hangs from a string attached to the front of the walking men. Watch as     the string almost draws the vectors that make the toy work. 




 Walking toy (these are called [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/vector_toy/vector_toy1.gif" alt="vector toy1 Vector Toy " width="293" height="164" align="bottom" title="Vector Toy " /></p>
<p>This toy uses components of force to walk and to stop at just the right time!</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->A bob, or mass, hangs from a string attached to the front of the walking men. Watch as     the string almost draws the vectors that make the toy work. <!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Vector Toy " width="255" height="19" align="bottom" title="Vector Toy " /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li> <strong>Walking toy (these are called &#8220;ramp walkers&#8221; and are available at specialty toy stores and cost between $2.00 and         $10.00)</strong> <img src="http://www.exploratorium.edu/snacks/images/clear.gif" border="0" alt="clear Vector Toy " width="13" height="1" align="top" title="Vector Toy " /></li>
<li> <strong>Board</strong></li>
<li style="font-weight: bold;">Protractor</li>
<li> <strong>Balance</strong></li>
<li> <strong>#1 Paper clips</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Vector Toy " width="256" height="23" align="bottom" title="Vector Toy " /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->No assembly needed.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Vector Toy " width="256" height="19" align="bottom" title="Vector Toy " /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->a) Have students hang the mass over the side of a desk and let the toy walk. Resist the temptation to stop the toy when it gets to the edge! Why doesn&#8217;t it fall off? How does it &#8220;know&#8221; when to stop?</p>
<p><img src="http://www.exploratorium.edu/snacks/vector_toy/vector_toys4.gif" alt="vector toys4 Vector Toy " width="160" height="120" align="bottom" title="Vector Toy " />b) Remove the mass from the front of the toy. Place the toy on the board. Raise the board to an angle that just causes the toy to walk down the ramp. Use the angle of the ramp and the mass of the toy to calculate how much weight would have to be attached to the string to get it to move forward.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Vector Toy " width="256" height="24" align="bottom" title="Vector Toy " /></div>
<!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->
<p style="font-weight: bold;">Why does the toy walk?</p>
<p>For the toy to move, you must apply a force that is at least as great as the frictional force trying to stop it. The weight of the mass pulls along the string and provides the force that results in the toy&#8217;s motion. The string pulls diagonally, though, and only the horizontal component of the force makes the toy move forward.</p>
<p><img src="http://www.exploratorium.edu/snacks/vector_toy/vector_toy2.gif" alt="vector toy2 Vector Toy " width="210" height="184" align="bottom" title="Vector Toy " /></p>
<p>As the toy gets closer to the edge, the angle of the pull changes. The component of force pulling forward gets relatively shorter, and the component pulling down gets relatively longer.</p>
<p>At the edge of the table, there is no component of force pulling the toy forward, so it stops!</p>
<p style="font-weight: bold;">Calculating the pulling mass</p>
<p>When the toy stands on the ramp, the force that causes its motion comes from its weight. The weight vector, however, acts perpendicular to the table top, not the ramp. So again we break the vector into its components. The vector that is parallel to the ramp is responsible for the forward motion of the toy. The triangles created by the ramp and table and by the toy and ramp are similar, and the angles indicated are congruent.</p>
<p><img src="http://www.exploratorium.edu/snacks/vector_toy/vector_toy3.gif" alt="vector toy3 Vector Toy " width="241" height="139" align="bottom" title="Vector Toy " /></p>
<p>Measure the angle between the board and the ramp as indicated in the drawing above.</p>
<p>Get the mass of the toy. Find the mass of a small paper clip. You are now ready to find the number of paper clips necessary to pull the toy forward. The force required to overcome friction for forward motion can be calculated in the following way:</p>
<p>sin ø = Force pulling /Force toy weight</p>
<p>or</p>
<p>Force toy weight(sin ø) = Force pulling</p>
<p>For example:</p>
<p>Weight of the toy: 0.021kg x 10m/s<sup>2</sup> *= 0.21N</p>
<p>Weight of one paper clip: 0.00043kg x 10m/s<sup>2</sup> = 0.0043N</p>
<p>To find the force necessary to overcome friction (the Force pulling ), use 0.21N (sin 4<sup>o</sup>) = 0.015N</p>
<p>0.015N necessary to pull/.0043N per paper clip = 3.4 or 4 paper clips needed to move the toy forward</p>
<p>Attach the four paper clips to the toy, place on a level surface, and check to see if (with an initial push) it continues moving. The toy should move at least until the angle between the string and the toy is reduced to less than 4<sup>o</sup>.</p>
<p>(* 10m/s<sup>2</sup> used for simplicity)</p>
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		<title>Vanna</title>
		<link>http://www.doitscience.com/2009/09/vanna/</link>
		<comments>http://www.doitscience.com/2009/09/vanna/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:31:57 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[15 Minutes]]></category>
		<category><![CDATA[Brain]]></category>
		<category><![CDATA[Cardboard]]></category>
		<category><![CDATA[Consequences]]></category>
		<category><![CDATA[Exploratorium]]></category>
		<category><![CDATA[Familiar Face]]></category>
		<category><![CDATA[Glue Stick]]></category>
		<category><![CDATA[Mouth Area]]></category>
		<category><![CDATA[Person Work]]></category>
		<category><![CDATA[Personalities]]></category>
		<category><![CDATA[Point Of View]]></category>
		<category><![CDATA[Posterboard]]></category>
		<category><![CDATA[Scissors]]></category>
		<category><![CDATA[Some Surprises]]></category>
		<category><![CDATA[Strange One]]></category>
		<category><![CDATA[Strange View]]></category>
		<category><![CDATA[Time Sports]]></category>
		<category><![CDATA[Tv Personality]]></category>
		<category><![CDATA[Two Pieces]]></category>
		<category><![CDATA[Vanna White]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/vanna/</guid>
		<description><![CDATA[
A face seen upside down may hold some surprises.

 Your brain gets used to seeing familiar things in certain ways. When the brain receives a strange view of a familiar object, the consequences can be intriguing. In the Exploratorium exhibit titled &#8220;Vanna,&#8221; two pictures of the face of TV personality Vanna White seem identical when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/vanna/vanna_1_301x193.gif" alt="vanna 1 301x193 Vanna " width="301" height="193" align="bottom" title="Vanna " /></p>
<p>A face seen upside down may hold some surprises.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->Your brain gets used to seeing familiar things in certain ways. When the brain receives a strange view of a familiar object, the consequences can be intriguing. In the Exploratorium exhibit titled &#8220;Vanna,&#8221; two pictures of the face of TV personality Vanna White seem identical when viewed upside down, but exhibit a bizarre difference when viewed right-side up.<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Vanna " width="255" height="19" align="bottom" title="Vanna " /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>3 identical full-page (or at least fairly large) pictures</strong> of a familiar face from a magazine. Try cover photos from         magazines like <em>Time</em>, <em>Sports Illustrated</em>, <em>People</em>, etc. Choose your magazine and picture to suit your audience so that you use personalities who will be known by them. Pictures of a smiling person work exceptionally well. Avoid photos with shadows around the mouth area.</li>
<li><strong>Posterboard or cardboard</strong> for backing.</li>
<li><strong>A glue stick</strong> A glue stick or other adhesive.</li>
<li><strong>Scissors.</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Vanna " width="256" height="23" align="bottom" title="Vanna " /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->(15 minutes or less)</p>
<p><!-- ###### Put the assembly instructions here ###### --> Cut two pieces of posterboard to the size of the pictures you cut out. If you are using a magazine cover, you can use the whole cover or you can trim off the title. It is not necessary to trim the picture to the outline of the person.</p>
<p>Glue the first picture to a piece of posterboard.</p>
<p>Cut the eyes and mouth from the second picture. Turn them upside down and glue them over the eyes and mouth of the third picture. Glue this picture to a piece of posterboard.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Vanna " width="256" height="19" align="bottom" title="Vanna " /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(5 minutes or more)</p>
<p>Place both pictures upside down before letting anyone view them. Then have the viewers look at the two upside-down pictures.     Finally, have the viewers look at both pictures rightside up.</p>
<p>Your viewers may or may not recognize the personality in your picture when the picture is upside down. The two upside-down views may look strange (one perhaps stranger than the other); but turn them right-side up and one looks normal, while the other may look grotesque.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Vanna " width="256" height="24" align="bottom" title="Vanna " /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->Since an upside-down face is not a familiar point of view, your viewers may not have noticed that one of the pictures has been altered. It&#8217;s only when the photos are turned right-side up, and the view is more familiar, that you notice the real difference.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Vanna " width="256" height="16" align="bottom" title="Vanna " /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->Make 35 mm slides of the faces of familiar personalities from magazines and newspapers, as well as live photos of friends. Show the slides upside down and have people try to identify them. Then show the slides right-side up. Interesting!</p>
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		<title>Touch the Spring</title>
		<link>http://www.doitscience.com/2009/09/touch-the-spring/</link>
		<comments>http://www.doitscience.com/2009/09/touch-the-spring/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:31:39 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[30 Minutes]]></category>
		<category><![CDATA[Concave Mirror]]></category>
		<category><![CDATA[Diameter]]></category>
		<category><![CDATA[Drawings]]></category>
		<category><![CDATA[Electrical Cord]]></category>
		<category><![CDATA[Empty Socket]]></category>
		<category><![CDATA[Exploratorium]]></category>
		<category><![CDATA[Focal Length]]></category>
		<category><![CDATA[Focal Point]]></category>
		<category><![CDATA[Illusion]]></category>
		<category><![CDATA[Light Bulb]]></category>
		<category><![CDATA[Light Sockets]]></category>
		<category><![CDATA[Lightbulb]]></category>
		<category><![CDATA[Magician]]></category>
		<category><![CDATA[Mirror Image]]></category>
		<category><![CDATA[Mirror Place]]></category>
		<category><![CDATA[Mirror Support]]></category>
		<category><![CDATA[Spring Exhibit]]></category>
		<category><![CDATA[Supply Houses]]></category>
		<category><![CDATA[Watts]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/touch-the-spring/</guid>
		<description><![CDATA[
You can see the spring, but you can&#8217;t touch it.

 In the Exploratorium&#8217;s Touch the Spring exhibit, a spring is placed in front of a concave mirror. The actual spring is not visible to the viewer, but the viewer can see the mirror image of the spring formed in space. When you try to touch [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/touch_the_spring/touch_spring_1_245x220.gif" alt="touch spring 1 245x220 Touch the Spring " width="245" height="220" align="bottom" title="Touch the Spring " /></p>
<p>You can see the spring, but you can&#8217;t touch it.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->In the Exploratorium&#8217;s <em>Touch the Spring</em> exhibit, a spring is placed in front of a concave mirror. The actual spring is not visible to the viewer, but the viewer can see the mirror image of the spring formed in space. When you try to touch the spring, you are attempting to touch an image. Your hand moves right through what seems to be a solid object! This is a magician&#8217;s illusion at its finest. Here, we substitute a lightbulb for the spring.<!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Touch the Spring " width="255" height="19" align="bottom" title="Touch the Spring " /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>A 16 inch (40 cm) diameter concave mirror</strong> A 16 inch (40 cm) diameter concave mirror (available from scientific supply         houses for about $40).</li>
<li><strong>Wood</strong> to build a support stand for the mirror and a small box for the lightbulb. (See photo and drawings.)</li>
<li><strong>2 light sockets,</strong> one with an electrical cord and plug.</li>
<li><strong>A lightbulb,</strong> 40 to 75 watts.</li>
<li><strong>One 3 x 5 inch (8 x 13 cm) card.</strong></li>
<li><strong>Adult help.</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Touch the Spring " width="256" height="23" align="bottom" title="Touch the Spring " /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" --><img src="http://www.exploratorium.edu/snacks/touch_the_spring/touch_spring_2_291x140.gif" alt="touch spring 2 291x140 Touch the Spring " width="291" height="140" align="right" title="Touch the Spring " /></p>
<p><!-- ###### Put the assembly instructions here ###### --> (1 hour or less)</p>
<p>Make a small wooden box with one open side as shown in the drawing. The height of the box should be slightly less than half the height of the mirror, and it should be wide enough and deep enough to hold the light bulb. Paint all surfaces of the box black.</p>
<p>Mount the socket that has no electrical cord or plug so that it is centered on top of the box. Mount the other socket (the one with the cord and plug) upside-down inside the box, directly beneath the empty socket, as shown in the drawing.</p>
<p>Build the mirror support as shown in the drawing, and place the mirror in it.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Touch the Spring " width="256" height="19" align="bottom" title="Touch the Spring " /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(30 minutes or more)</p>
<p>Plug in the lightbulb and place the box with its open side facing the mirror. To find the focal length of the mirror, place the mirror far from the lightbulb &#8211; at least 20 feet (6 m) &#8211; so that its concave (hollow) side is facing the lightbulb. The mirror will then make a real image of the lightbulb close to the focal point of the mirror. Find the distance from the center of the mirror to the image of the lightbulb, and you will find the focal length of the mirror.</p>
<p>To find the location of the image, take a 3 x 5 inch (8 x 13 cm) card and hold it near the center of &#8211; and touching &#8211; the surface of the mirror. Move the card slowly away from the mirror. When the image of the bulb is in sharp focus, the card is near the focal point.</p>
<p>Place the mirror two focal lengths from the lightbulb. The concave mirror will reflect an image of the glowing bulb. This image will appear in space in front of the mirror. By carefully adjusting the vertical and horizontal position of the box, you can position the image so that it appears to be in the empty socket on top of the box. (You may have to place magazines or books under the box to adjust its height.)</p>
<p>The illusion works best in a darkened room. Have people stand back about 15 feet (5 m) so that they see a bulb in the upper socket. Then have them move slowly toward the bulb. They may have to bend or straighten slightly or move right or left slightly to maintain an undistorted image. When they are about 6 feet (2 m) from the image of the bulb, pass your hand through it. The illusion of your hand passing right through a lightbulb is impressive, even when everything is out in the open.</p>
<p>In the Exploratorium exhibit, everything is inside a large cabinet. To touch the image, you must reach through a small opening. The cabinet hides all the clues and enhances the illusion, but is a more elaborate construction project with associated storage problems.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Touch the Spring " width="256" height="24" align="bottom" title="Touch the Spring " /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->The image you see is formed by the concave spherical mirror. Light rays spreading out from one point on the lightbulb are reflected by the concave mirror so that they come back together at a point in space &#8211; creating a real image of that point.</p>
<p><img src="http://www.exploratorium.edu/snacks/touch_the_spring/touch_spring_3_224x200.gif" alt="touch spring 3 224x200 Touch the Spring " width="224" height="200" align="left" title="Touch the Spring " /></p>
<p>The rays continue on through this convergence point and strike your eye. The lens of your eye brings the rays together once again to create an image on your retina. Your eye and brain can&#8217;t tell the difference between a retinal image of the reflected bulb and a retinal image of the actual bulb.</p>
<p>In some respects, however, the reflected image of the lightbulb differs from the actual bulb. Placing an object behind the reflected image will obscure the lightbulb. Many people feel queasy when they see this seemingly unnatural occurrence.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Touch the Spring " width="256" height="16" align="bottom" title="Touch the Spring " /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->Though we use a lightbulb here, you can also make a real image of a nonglowing object. A small plastic animal, like a toy cow or pig, can be fun to use. You can add an additional flourish by shining a flashlight onto the image of the toy animal. A spot of light will appear on the image! The mirror collects the light from the flashlight and then images it onto the real toy animal.</p>
<p>A closely related Exploratorium exhibit that you can create with the same concave mirror is called <em>Shake Hands with Yourself</em>.  In this exhibit, your hand is placed two focal lengths from a concave mirror, resulting in a real, inverted image the same size as your hand. This image is also located two focal lengths from the mirror. Thus, your actual hand can touch the image of your hand, and you can &#8220;shake hands with yourself.&#8221;</p>
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		<item>
		<title>Tired Weight</title>
		<link>http://www.doitscience.com/2009/09/tired-weight/</link>
		<comments>http://www.doitscience.com/2009/09/tired-weight/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:31:17 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Car Tire]]></category>
		<category><![CDATA[Footprint]]></category>
		<category><![CDATA[Footprints]]></category>
		<category><![CDATA[Four Directions]]></category>
		<category><![CDATA[Inch Ruler]]></category>
		<category><![CDATA[Internal Air Pressure]]></category>
		<category><![CDATA[Manila Folders]]></category>
		<category><![CDATA[Measurements]]></category>
		<category><![CDATA[Metric Conversion]]></category>
		<category><![CDATA[Pounds Per Square Inch]]></category>
		<category><![CDATA[Psi]]></category>
		<category><![CDATA[Shape]]></category>
		<category><![CDATA[Square Inches]]></category>
		<category><![CDATA[Surface Area]]></category>
		<category><![CDATA[Thin Cardboard]]></category>
		<category><![CDATA[Tire Gauge]]></category>
		<category><![CDATA[Tire Presses]]></category>
		<category><![CDATA[Tire Pressure]]></category>
		<category><![CDATA[Tires]]></category>
		<category><![CDATA[Wheel]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/tired-weight/</guid>
		<description><![CDATA[
Calculate the weight of a car by using air pressure

 By measuring the amount of surface each tire presses onto the ground and the pressure     inside each tire, you can calculate the weight of a car.
(This activity is not in metric since most common tire pressure gauges are in PSI or [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight8_301x205.gif" border="0" alt="tired weight8 301x205 Tired Weight " width="301" height="205" align="bottom" title="Tired Weight " /></p>
<p>Calculate the weight of a car by using air pressure</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->By measuring the amount of surface each tire presses onto the ground and the pressure     inside each tire, you can calculate the weight of a car.</p>
<p><em>(This activity is not in metric since most common tire pressure gauges are in PSI or Pounds per Square Inch. A metric conversion     can me made at the end if necessary.)</em> <!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Tired Weight " width="255" height="19" align="bottom" title="Tired Weight " /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>A car</strong></li>
<li> <strong>Tire gauge in PSI (pound per square inch)</strong></li>
<li> <strong>Ruler (inches)</strong></li>
<li> <strong>A clean flat dry piece of ground</strong></li>
<li> <strong>Thin cardboard or manila folders</strong></li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Tired Weight " width="256" height="23" align="bottom" title="Tired Weight " /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->No assembly needed.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Tired Weight " width="256" height="19" align="bottom" title="Tired Weight " /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->You need to measure the surface area of the bottom of each tire. This &#8220;footprint&#8221; can be found by shoving pieces of cardboard     against the base of each wheel. Remember to set the parking brake while taking these measurements.</p>
<p>1) Most tire footprints will be roughly rectangular in shape. To find the length and width of this footprint, use thin cardboard to define each tire&#8217;s footprint boundary. Shove the cardboard under the tire as tightly as possible to border each edge of the footprint.</p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight1_163x218.gif" border="0" alt="tired weight1 163x218 Tired Weight " width="145" height="160" align="bottom" title="Tired Weight " /></p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight2_145x108.gif" border="0" alt="tired weight2 145x108 Tired Weight " width="145" height="108" align="bottom" title="Tired Weight " /><img src="http://www.exploratorium.edu/snacks/images/clear.gif" border="0" alt="clear Tired Weight " width="14" height="108" align="bottom" title="Tired Weight " /><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight3_145x108.gif" border="0" alt="tired weight3 145x108 Tired Weight " width="145" height="108" align="bottom" title="Tired Weight " /></p>
<p>Shove the cardboard under the tire in all four directions.2) Roll the car off from the cardboard and measure the area bounded by the cardboard. Take measurements in inches.</p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight4_145x108.gif" border="0" alt="tired weight4 145x108 Tired Weight " width="145" height="108" align="bottom" title="Tired Weight " /><img src="http://www.exploratorium.edu/snacks/images/clear.gif" border="0" alt="clear Tired Weight " width="14" height="108" align="bottom" title="Tired Weight " /><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight5_145x108.gif" border="0" alt="tired weight5 145x108 Tired Weight " width="145" height="108" align="bottom" title="Tired Weight " />3) Use a tire gauge to measure the internal air pressure of the tire.</p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight6_185x135.gif" border="0" alt="tired weight6 185x135 Tired Weight " width="185" height="135" align="bottom" title="Tired Weight " />4) Find the amount of tire surface area touching the ground. To find this, multiply the length and width of the &#8220;footprint.&#8221; Your answer should be in square inches.</p>
<p>5) To find the amount of weight the tire holds, multiply the surface area by the psi in that tire.<br />
When you multiply square inches by pounds per square inch, the square inches cancel and you&#8217;re left with pounds.</p>
<p><strong>Example:</strong></p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight9_291x41.gif" border="0" alt="tired weight9 291x41 Tired Weight " width="291" height="41" align="bottom" title="Tired Weight " /></p>
<p>6) Repeat these steps for all other tires.</p>
<p>7) Add the weight together for all four tires &#8211; that&#8217;s the total weight of the car.</p>
<p> <img src='http://www.doitscience.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' title="Tired Weight " /> To see how close you came to the real weight of the car, check the owner&#8217;s manual or look at the specification plate on the inside of the driver&#8217;s side door.</p>
<p><img src="http://www.exploratorium.edu/snacks/tired_weight/tired_weight7_145x108.gif" border="0" alt="tired weight7 145x108 Tired Weight " width="145" height="108" align="bottom" title="Tired Weight " /> <!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Tired Weight " width="256" height="24" align="bottom" title="Tired Weight " /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->All of a car&#8217;s weight is spread among each of the four tires. The weight on each tire is spread among it&#8217;s footprint.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Tired Weight " width="256" height="16" align="bottom" title="Tired Weight " /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->No accounting for tread.<br />
Don&#8217;t worry about the gaps in the tire where the tread isn&#8217;t. The air inside the tire presses down on the smooth interior wall of the tire, the uneven exterior tread is irrelevant.</p>
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		</item>
		<item>
		<title>Thread the Needle</title>
		<link>http://www.doitscience.com/2009/09/thread-the-needle/</link>
		<comments>http://www.doitscience.com/2009/09/thread-the-needle/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:30:48 +0000</pubDate>
		<dc:creator>Yash</dc:creator>
				<category><![CDATA[For Class 5-10]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Brain]]></category>
		<category><![CDATA[Crossover Moves]]></category>
		<category><![CDATA[Crossover Point]]></category>
		<category><![CDATA[Depth Perception]]></category>
		<category><![CDATA[Diameter]]></category>
		<category><![CDATA[Dowel]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[Left Eye]]></category>
		<category><![CDATA[Modeling Clay]]></category>
		<category><![CDATA[Pencil]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Picture Of The World]]></category>
		<category><![CDATA[Slight Difference]]></category>
		<category><![CDATA[Thumb]]></category>
		<category><![CDATA[Two Eyes]]></category>

		<guid isPermaLink="false">http://www.doitscience.com/2009/09/thread-the-needle/</guid>
		<description><![CDATA[
Using two eyes gives you depth perception.

 Closing one eye eliminates one of the clues that your brain uses to judge depth.     Trying to perform a simple task with one eye closed demonstrates how much you rely on your depth perception      




A dowel or pencil
A washer [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.exploratorium.edu/snacks/thread_the_needle/thread_needle_1_257x204.gif" alt="thread needle 1 257x204 Thread the Needle" width="257" height="204" align="bottom" title="Thread the Needle" /></p>
<p>Using two eyes gives you depth perception.</p>
<!-- InstanceEndEditable -->
<div><!-- Insert short description here --> <!-- InstanceBeginEditable name="description" -->Closing one eye eliminates one of the clues that your brain uses to judge depth.     Trying to perform a simple task with one eye closed demonstrates how much you rely on your depth perception      <!-- InstanceEndEditable --></div>
<div>
<div><img src="http://www.exploratorium.edu/snacks/images/materials.gif" border="0" alt="materials Thread the Needle" width="255" height="19" align="bottom" title="Thread the Needle" /></div>
<div><!-- InstanceBeginEditable name="materials" --></p>
<ul>
<li><strong>A dowel or pencil</strong></li>
<li><strong>A washer</strong> with a hole that&#8217;s a little larger than the dowel&#8217;s diameter.</li>
<li><strong>A lump of modeling clay</strong> about the size of your thumb.</li>
</ul>
<p><!-- InstanceEndEditable --></div>
</div>
<div><img src="http://www.exploratorium.edu/snacks/images/assembly.gif" border="0" alt="assembly Thread the Needle" width="256" height="23" align="bottom" title="Thread the Needle" /></div>
<div><!-- Insert assembly instructions here (usetags) -->  <!-- InstanceBeginEditable name="assembly" -->(5 minutes or less)</p>
<p>Stand the washer on its side, using the lump of clay to support it so that the edge of the washer &#8211; not the hole &#8211; is facing     you.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/tdn.gif" border="0" alt="tdn Thread the Needle" width="256" height="19" align="bottom" title="Thread the Needle" /></div>
<div><!-- Insert to-do-and-notice here (ditto on thetags) -->  <!-- InstanceBeginEditable name="to_do_and_notice" -->(5 minutes or more)</p>
<p>Stand far enough from the washer so that you must extend your arm to reach it. Now close one eye and try to put the dowel through the hole in the washer.</p>
<p>Open both eyes and try again.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/wgo.gif" border="0" alt="wgo Thread the Needle" width="256" height="24" align="bottom" title="Thread the Needle" /></div>
<div><!-- Insert Insert What's-Going-On paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="whats_going_on" -->One of the clues that your brain uses to judge distance and depth is the very slight difference between what your left eye sees and what your right eye sees. Your brain combines these two views to make a three-dimensional picture of the world.</p>
<p>Try this experiment again with one eye closed. But this time, move your head from side to side as you &#8220;thread the needle.&#8221; People who have lost an eye can learn to perceive depth by comparing the different views they obtain from one eye at two separate times.</p>
<p><!-- InstanceEndEditable --></div>
<div><img src="http://www.exploratorium.edu/snacks/images/etcetera.gif" border="0" alt="etcetera Thread the Needle" width="256" height="16" align="bottom" title="Thread the Needle" /></div>
<p><!-- Insert Etcetera paragraph here. Can repeat multiple times --> <!-- InstanceBeginEditable name="etcetera" -->Stretch a string from just under your nose to the end of your outstretched arm. You will see two strings stretching out in front of you. Look at the string with just your left eye, and then with just your right eye. Notice that the two strings are separate images &#8211; one from each eye. The two strings cross at the point on which your eyes are focused. Try looking at different points on the string and notice how the crossover point moves.</p>
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